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UX Design Methodology

UX Design Methodology is a process for creating user-friendly products, services, and experiences. It involves researching, designing, testing, and refining the product or service to ensure it meets the user’s needs and desires.

Overall, the UX Design Methodology is a user-centered approach that emphasizes understanding the users' needs and preferences, defining the problem to be solved, generating a wide range of design ideas, and executing the design through prototyping, UI design, and design system development. The methodology emphasizes continuous testing and iteration to ensure that the final design meets the users' needs and provides a positive user experience.

The Term UX

User experience” encompasses all aspects of the end-user's interaction with the company, its services, and its products.

The concept of User Experience (UX) has been around earlier than the abbreviation UX itself. When you conduct user research through methods like 

or 
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User Interview
, it is a process of user-centered design aiming to improve the experience of users for products and services. When you design products to be comfortable for both right-handed and left-handed people, you are trying to create the best user experience for all your users without bias→

It wasn’t until the 1990’s that the term user experience or UX was made famous by Don Norman. He is the author of best-selling The Design of Everyday Things. Through the book, he popularized the terms “user-centered design”. In addition, he emphasized the importance of design as the communication between consumers and products.

Resources

Footnotes

  1. Donald Arthur Norman is an American researcher, professor, and author. Norman is the director of The Design Lab at University of California, San Diego. He is best known for his books on design, especially The Design of Everyday Things. He is widely regarded for his expertise in the fields of design, usability engineering, and cognitive science. He is a co-founder and consultant with the Nielsen Norman Group.
  2. The Design of Everyday Things is a best-selling book by cognitive scientist and usability engineer Donald Norman about how design serves as the communication between object and user, and how to optimize that conduit of communication in order to make the experience of using the object pleasurable. Wikipedia
  3. User-Centered Design (UCD) or User-Driven Development (UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process. These tests are conducted with/without actual users during each stage of the process from requirements, pre-production models and post production, completing a circle of proof back to and ensuring that "development proceeds with the user as the center of focus."